Also, all the bumpiness of the donut is gone also, so it looks super smooth. (Picture 3) But that doesn't account for the fact that all my sprinkles are gone, lol. I would assume the for the UV map, I would just need to go to the surfaces tab and edit the base color to pull from a certain image. How can I export a prop made in Blender into Daz with the instances and colors in tact? So I'll ask in a new thread cause it's a "new" question. But all of them seem to be for older versions of Blender and people seem to be having some issues with exporting it to Daz in the old ways. (Picture 2) So while my inital thought didn't work, I decided that there must be a forum on this, and there are several. After following the tutorials online for the donut made by Blender Guru, I got this beutiful peice of edible art (picture 1) And then I was ready to try and export it to Daz and start playing with it as a prop.I assumed that it would be a simple export and import. However, I got this instead.
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